GAME:

Graceful camera transitions post-goal or penalty

Darken letters on floor.jpg

The watt is equal to one joule per second. 
A human climbing a flight of stairs is doing work at the rate of about 200 watts; 
a highly-trained athlete can work at up to approximately 2000 watts for brief periods. 
An automobile engine produces 25 000 watts (approximately 30 horsepower) while cruising. 
A typical household incandescent lightbulb uses 40 to 100 watts.

Ball hits slow enough just wobble
Damage in ball impact by ball speed

Traveling past obstacle skill if friendly or shaken

What indicates stopped?
PT_FULLSTOPTILT

PT_GOALTENDING
PT_BLOCKINGFORSCORER
PT_BIKESLOWFORPICKUP
PT_SEEKBIKEFORPICKUP
PT_SKATER2PASS
PT_SKATER2BIKE

Stamina attribute
limited energy burst per player
Team energy

Outer ring ENERGY
Build "statballskin.jpg"
Fix lighting/texture to show inner ring

offense color indicator
coach offensive / defensive indicators
coach screen with/as HUD?

Goal cam both ways
Controller chair always follows ball
Controller chair view
No more than two stopped at a time

Add referee cap brims 

Goal color bars (self-lum?)

Ball path thrown into goal

Elastic collisions friendly

Formations 
 - goal offense
 - goal defense
 = Defenders organize in semi-circle "wall" around goal
 - team distinctive signature formation from film.

Rollerball INI controls:
INI options to readme.txt

"Coaches mind" what program thinks player doing why is he stopped

formations loaded and latched at pt_lapping

Multivision obj/ini
Ceiling obj/ini

Instant replay

Impact cam dHP>>1
Fight cam

Player dots on scoreboard
Player dots colored for attributes
Banners
View: controller chair on selected player

HUD: Re-order by radius, injury, group
Groups


SoundEvent()
-OFFRAIL
-BALLHORN
-MOTORCYCLE REV
-SKATER WHEEL
-TIRE SQUEAL
-BALLFIRE
-GOALCLANG
-WHISTLEPENALTY
Biker assists
-Skater locks placed to rear
-Assume common speed
-Ball xfers!
Avoid collisions
-Catcher with ball
-Biker to avoid penalty

Penalties only in ref's view
Medcrew recovers dead
Substitution counts/limits
Mouse clicks skates?
Space strikes to side?

Irredit - meshes
Lighting
UI fadeable with tick/velocity selections
Selection circle
Crouch
meshes.zip ??
getPrimitiveCountDrawed() method in the IVideoDriver class
Benches obj
Stretcher obj

INI inhibit injuries
SCORE only within upper half of OT

-=-=-

WEB:
- Expand soundtrack section
- Physics equations by r theta h
These two forces balance at V = (35m * 9.8m/s2 * tan(35))0.5 = 15.5 mps
about 32 mph
- Link to script/htmlized?
- Add John Box and HS
- cite of 17 degree bank
- Bibliography / references
- Update and Thank You

-=-=-

RULES:
Can a catcher shoot?
How far can catcher carry?
How far can skater carry?